If the ship does not have enough energy cells onboard then the cost will be displayed in red. For gateless sectors the cost is fixed, but still based on the class of ship: Small ship - 60 cells, Big ship - 120 cells, Huge ship - 240 cells.Huge ship (TL/M7/M2/M1) - 20 cells/sector. Big ship (TP/TS/TM/M8/M6) - 10 cells/sector. Cost: Small ship (M5/M4/M3) - 5 cells/sector.For normal sectors, the cost is determined by the class of ship and by the number of sectors travelled (including your starting sector) As you change sectors on the galaxy map the energy cell cost for the jump will be displayed in the right panel of the map.Whichever method you use, the galaxy map will be displayed so you can select the sector to jump to.Note that jumping using a Navigation command will cause the autopilot to bring your ship to a stop before the jump commences. To activate the jumpdrive you can either use Shift+j (only for your personal ship) or one of the jump commands in the Navigation menu in the command console.Energy cells can be purchased from Solar Power Plants. This FAQ article explains where you can buy a jumpdrive. To jump to different sectors you first need a jump drive, and some energy cells. TMD means in the event that they don't have missiles to shoot at, the turrets will attack ships that attacking you. Difference between Missile Defense and Missile Only: Missiles Only means the turrets are full time PD, they will not shoot at any other thing.
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